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Showing posts with the label product management

Product strategy for an app that sells Cricket Bats and Jewelry

I wrote a post last year on building an e-commerce app for a startup that sells Cricket Bats and Jewelry. It’s a client project and while certain events delayed progress, as of the last 3 weeks, things are picking up again. Since, they are still a small startup and have less technical expertise than me, part of my services to them, includes giving them a product strategy or a Kano model analysis of app features. In this post, I will recap on Kano Model, talk about some of app’s features and predict what results in the most customer satisfaction. This is not a coding post but more on product management side of things. Background Kano Model was proposed by a Japanese researcher, Professor Noriaki Kano in the 80s ( I think in 1984?) as a framework for product development and customer satisfaction. Kano Model works by classifying product features into different categories. These categories aim to segregate product features that satisfy, dissatisfy, delight (attract) customers (users...

Ubisoft games like Far Cry, Assassin's creed etc and smart software engineering (coding)

I am a big fan of Ubisoft games. Especially the Far Cry games. I have played 6 out of 8 of those games. There’s something about the big open-world that these games puts you in. It feels great to wreck havoc and cause chaos in them; great escapism! Ohh and it applies to the Assassin’s Creed games too. However as I kept playing through Ubisoft games, I soon realised that they all have very similar qualities, in some cases it feels like same game. I have thought about writing a post on their games from a software engineering perspective for a while now. Hence, since I am dealing with some personal problems (relationship) right now, the timing couldn’t be any better for this i.e. it’s a great pass time. In this post, I will talk about my theory on Ubisoft engineers and how they maybe creating these open-world games. My theory involves them using some ingenious template for open-world games that cuts their development time by at least 30%. Getting into Far Cry Ubisoft (and their g...