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Showing posts from December, 2015

Building my first mobile app: the journey - Part 3: App released

To start with part 3, I think it's best we have a recap of all the events leading up to this. So here we go, Previously in parts 1 and 2... I had a great life, a loving girlfriend, a job I liked etc etc and little did I know that it was the calm before the storm. One evening I had a really bad accident while I was out on my usual run, what happened was while crossing the road, I was hit by a car and left for dead on the street.  I suffered a few injuries as a result of the accident, one of which was a Traumatic Brain injury and I lost a lot of what was very dear to me. I lost my girlfriend(breakup), my ability to walk(at the time), my memory wasn't as good anymore and a number of other things. A few months after my accident, I started building my first mobile(iOS) app which would serve as a tool to help me in my daily life. That was a quick recap of the events, if you want to know more, you can have a read of part 1  and part 2 . Hmm, where do we begin? The app that I ...

My Day Todos: weather update and the lite(free) version

Over the last couple of weeks, I have been quite busy preparing for the holiday season i.e. I am hoping to generate some more sales for my iOS app, My Day Todos . I have been trying to update the app to add certain features and to streamline certain things to make it a more compelling case for people to buy it. In this post, I will briefly talk about the last two(1.6 & 1.7) updates for My Day Todos and a more detailed description of My Day Todos Lite i.e. the free version of the app. I will talk about some of the challenges to releasing it and my decisions to prepare a free version without loosing the essence of the actual app. All right, let's start with the updates, The 1.6 update: Weather info I always thought that the app would be awesome if it woke you up, told you what you are doing for the day followed by what the weather is like where you are. I initially added this feature to the first release but I decided to remove it as it wasn't fully tested at the time an...